AI Insights · Timothy · April 2024
Top 5 Fidget Toys Games on iOS in Czech Republic Q1 2024
In Q1 2024, the top 5 fidget toy games on iOS in the Czech Republic showed varied performance in weekly downloads, revenue, and active users. Here's a breakdown of their trends.
In Q1 2024, the top 5 fidget toy games on iOS in the Czech Republic displayed diverse performance trends in weekly downloads, revenue, and active users. Here’s a closer look at their metrics:
Automatoys from Idle Friday experienced fluctuating weekly revenue, peaking at around $80 in the second week of January, before declining to $9 in mid-February and then rising again to approximately $36 by the end of March. Weekly downloads for the game started at 456 in early January, gradually decreasing to 94 in mid-March, and then rebounding to 211 in the last week of March. Active users saw a declining trend from 3K in January to around 2.1K by the end of March.
Fidget Toys Trading: 3D Pop It by Freeplay LLC showed consistent weekly downloads throughout the quarter, starting at 279 in early January and ending at 179 in the last week of March. Active users also maintained stability, beginning at 853 and slightly dropping to 641 by the end of March.
Antistress - Relaxing games from Moreno Maio saw revenue fluctuations, starting at $8 in the first week of January, peaking at $69 by the end of March. The downloads varied, beginning at 121 in early January, with a peak of 166 in mid-February, and settling at 113 by the end of March. Active users showed an upward trend from 629 in January to a peak of 760 in mid-February, before stabilizing at around 641 by the end of March.
Pop Us! by SayGames LTD experienced steady downloads, starting at 61 in early January, with fluctuations throughout the quarter, peaking at 190 in late January, and ending at 91 in the last week of March. Active users increased from 115 in early January to a peak of 231 in mid-March, before slightly declining to 186 by the end of the quarter.
Antistress Satisfying Pop it by Chinh Ha Van had stable weekly downloads, starting at 34 in early January and ending at 30 in the last week of March. Active users showed a gradual decline from 1K in early January to 915 by the end of March.
The data shows varied trends across these top fidget toy games, reflecting different user engagement and monetization strategies. For more detailed insights, visit Sensor Tower.